I understand it's because of the history of the apps, but Adobe's acquisition of AE was over two decades ago, they've had time to standardise it. Even things that are the same like panning around a work area or zooming. It's so weird the way all the Adobe apps require different muscle memory to do the same thing. Maybe it's just some settings that I am unable to locate but I also googled for the issue and the only results are people asking about how to create zooming animations. pinch to zoom: zoom into the wastelands of the screen, away from the video.2-finger-touchpad-move: zoom into video.pinch to zoom: zoom into where my mouse pointer is. 2-finger-touchpad-move: move along x and/or y axis.I hope I've written this post somewhat understandable, it's pretty hard to explain but here a little summary. The black rectangle in the lower right corner is the video and instead of zooming into the video, pinch-to-zoom leads to putting the video out of sight because it zooms into the top left. This is what happens when I pinch-to-zoom. I could get used to that if I worked on a PC but why can't I make use of the wonderful touchpad on my mac? It works in other Adobe CC products that I own, so why is After Effects behaving so weird? It's not just that it behaves different, I see no reason why sidewards-moving is not working and why anyone would want to zoom into the upper left corner of their screen. two-finger-left-and-right-scroll, instead of moving along the x axis, has no effect whatsoever. However, Adobe After Effects reacts totally different to this: Pinch-to-zoom results in zooming into the top left corner so the video output ends up "flying" out of the lower-right corner of the screen and two-finger-up-and-down-scroll zooms at the center of the video. For zooming I can pinch-to-zoom which works seamlessly. In Photoshop and Illustrator I can 2-finger scroll on the x and y axis.
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